The Wccftech portal has released the first part of an interview with Robert Bagratuni, game director and co-founder of Mundfish. The conversation turned to the development of Atomic Heart, as well as add-ons for it.
Below are the highlights from the conversation:
When the action was announced in May 2018, the studio planned to release the game before the end of that year. However, in the end, the release will take place four years later. According to Bagratuni, such a big shift is due to the inexperience of the team, its ambitions, as well as the development of technology.
During development, we had to make hard choices and abandon a number of ideas. Even big ones like multiplayer. It was a difficult but correct decision. There is no point in chasing trends when you are creating something fresh and innovative. Our big ambitions didn’t always match reality – it wasn’t easy to accept, we had to adapt. I think every studio has gone through this at least once.Robert Bagratuni
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Despite various design changes, the essence of Atomic Heart has remained the same. From the very beginning, the team wanted to tell a story about the confrontation between people and machines.
The game will receive four DLCs upon release, however, there will be no multiplayer mode among them. “At the moment we have no plans to release multiplayer expansions, ” admitted the head. Instead, developers are preparing additional territories, tasks, opponents, puzzles, characters, and their stories.
We intend to significantly expand the open world, as well as add new complexes and laboratories. Thanks to this, gamers will learn more about the world of Atomic Heart and challenge new dangers.Robert Bagratuni
An international team of 130 people is working on Atomic Heart. Also, within the framework of outsourcing, specialists who had a hand in well-known AAA projects participated in the production.
The release of Atomic Heart is scheduled for February 21, 2023, on PC (Steam, PlayStation, and Xbox, including Game Pass.